package world;

import utility.Vector;

public class Weapon extends PhysicalObject {

	private static final long serialVersionUID = 897392189248419903L;

	public double attackDamageBuff, attackRangeBuff;
	public boolean equipped;

	public Weapon(Vector startingPosition) {
		super(startingPosition);
		attackDamageBuff = 10 + 20 * Math.random();
		attackRangeBuff = 0.2 + 2 * Math.random();
		name = "weapon_" + (int) attackDamageBuff;
	}

}
